Furthermore, graves reduce the risk of RS by a huge amount.
Furthermore, graves reduce the risk of RS by a huge amount. Nov 04

Furthermore, graves reduce the risk of RS by a huge amount.

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Furthermore, graves reduce the risk of RS by a huge amount. We know that someone will not be able to bless your grave in order that that they can get there mitts on your fury, this is the point. It's not them being an RS penis, but the way in which the RS death penalty is carried out and has been distorted by graves.

The blessing was originally meant to be a substitute for a person taking items and giving them back to you, not a general "nerf death" button it has become, simply something for a friend to help you out in the event of your death. The solution is simple You have three choices. You should only risk what you are able to afford to lose. We're hoping for a decrease in bosses who have gear that is overloaded because they have a very small chance of losing the equipment.

Bossing with friends - This is what people used to do before they died, if they wanted to be less risky. Boss as you are doing now, but be aware that if you lose the blessing your way, you're only your own fault since I myself will be helping myself to random strangers fat loot piles. This ridiculous argument has ended.

When the old wilderness was in existence (this was a long time ago, I'm talking about), the PKing community of RuneScape was a good group of players. We would first ask "dm?" or "fight?" before we attacked another person. We wanted to ensure that they were ready, and we could have a fun, clean fair fight.
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11/04/21 - 08:54 Start date
11/30/21 - 08:54 End date
new york
Furthermore, graves reduce the risk of RS by a huge amount. has not posted anything yet