With all the recent uproar over the revival of the wilderness
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For bosses that are more difficult, I can imagine them throwing in a lot of Dung bosses of the future with a few things you must do to win. Although some bosses might be less effective than others (Lexicus comes in the mind) I think it's a good idea to change the methods that are used to kill them. This would make for exciting boss battles.
Jagex and the Dangers of a Half Assed Wildy
With all the recent uproar over the revival of the wilderness, I'll take a more indepth look at what this could mean to the game, and how the new rules that have been introduced in the past few years will clash with what we now refer to as "the wildy" and the problems that this creates.
Firstly lets talk about the boundaries of wilderness, prior to 07 there was no safe zone and, as the basis of the current wilderness design that has safe zones included. Although you could think that they should be kept, they hinder the movement of the current fights. It encourages players to move into safe areas, and focus on fighting within the zone.
This means it is impossible to protect the lawless area. Another issue is that current activities within the wilderness aren't allowed. Do they stay or go and what impact will this have. If you want to know more information about OSRS Gold , please lock on RSorder.com https://www.rsorder.com/